THIRD person shooter || unreal 4 || september 10, 2019
level designer || DECEMBER 2014 – OCTOBER 2017

During my time on Gears 5 I was responsible for the Settlement 2 mission, starting from paper design. In addition, I prototyped and built a library of interactive blueprints for use across the game, particularly co-op doors, dynamic cover objects, and other player interactions in close cooperation with the technical design and animation teams.
This Is War
The first part of the mission takes place in a populated, relatively unscathed city – as contrasted with the franchise’s usual ruined environments. I worked in close collaboration with the environment art team to explore what this environment would look and feel like, experimenting with various visual and architectural styles. I also worked with the gameplay team on building encounters that featured allied NPCs beyond the core squad, something newer to the franchise.
The Tide Turns
The second half of the mission was designed to provide a tonal and experiential shift from the first, supporting the narrative. Introducing new enemies, adding an element of stealth gameplay, and creating an ominous, creepy environment to contrast with the open, bright feel of the first half of the mission, were all key design intentions.






























