Hi, I’m Malcolm!
Level and Mission Designer
I’m a Vancouver, BC based game developer with over 18 years of experience in level and mission design across a variety of engines, genres, and team structures.
I started my game career in 2007 as QA on the engine team at Radical Entertainment before moving up to game design and since then I’ve worked with a number of teams, from small co-development projects to massive multi-national projects. In that time I’ve worked in many different scripting languages and engines, always seeking to bring technical expertise to the team around me and supporting my fellow developers. I’ve written narrative content and collaborated closely with environment artists, I’ve worked with gameplay designers and programmers to create memorable encounters and puzzles, and I’ve been a mentor and leader to other designers.

Before my first game dev job, I spent my free time building mods and levels for games like Duke Nukem 3D, Starcraft, Total Wars games, and many others. Attending the Vancouver Film School’s game design program and building a career in the industry was a natural fit for myself and my skills.

In my personal life, I’m a father of three and an avid hobbyist – especially for tabletop games. Having three kids, it turns out, is a great way to have a reliable party for D&D! I’ve run long TTRPG campaigns in various editions of D&D, Traveller, and others. I’ve also run D&D games for coworkers as team building activities. Blood Bowl and Magic the Gathering are frequent pastimes as well. When I’m not around a table with dice, I’m a huge pro wrestling fan and enjoy local indie shows, as well as live sports like the PWHL and NSL.

Experience
Full Circle || January 2025 – March 2026
Senior Activities Designer – skate.
bioware || july 2021 – january 2025
Senior Level Designer – Dragon Age The Veilguard
Blackbird interactive || september 2018 – june 2021
Senior Designer – Homeworld 3, Minecraft Legends, CrossFire: Legion
Capcom vancouver || october 2017 – august 2018
Level Designer – Unannounced Project
The coalition || december 2014 – october 2017
Level Designer – Gears of War 4, Gears 5
SkyBox labs || december 2012 – october 2014
Designer – Multiple Projects
rockstar vancouver|| november 2009 – july 2012
Scripter – Max Payne 3
radical entertainment || january 2007 – november 2009
Designer – Prototype, Unanncounced Projects
