Blackbird Interactive || SEPTEMBER 2018 – JUNE 2021
Senior Designer || Homeworld 3
Worked in Unreal 4 to design and build several real-time strategy missions, including level design, encounters, and cinematics.
Senior Designer || Minecraft Legends
Worked in Javascript and Bedrock on enemy base procedural generation and behaviour logic. Collaborated with other disciplines on metagame design.
Capcom Vancouver || OCTOBER 2017 – AUGUST 2018
Level Designer – Unannounced Project
Level designer on an unannounced open-world action game, working in Unreal to deliver levels and mission content. Provided mentorship and knowledge sharing with other designers, particularly on developing in Unreal.
Skybox Labs || DECEMBER 2012 – OCTOBER 2014
Designer || Multiple Projects
Level design and scripting on several projects, including third person adventure, real time strategy, and first-person VR. Worked in visual scripting, Unity, and C#.
Radical Entertainment || JANUARY 2007 – NOVEMBER 2009
Designer – Unannounced Projects
Designer and scripter on two unannounced third-person open world action games.
On an open-world espionage action game in early preproduction I was the sole mission designer and worked in Lua to build mission content, ambient world behaviour, and prototype metagame systems for future development.
On a sandbox survival platformer I built many systems for the game, including dynamic narrator dialogue, player objective tracking, music, and others. I also worked as a narrative designer, writing dialogue and story outlines and collaborating with an external writer.
