level designer

skate.

open world skateboarding || FRostbite || september 16, 2025

senior activities designer || JANUARY 2025 – MARCH 2026

I initially joined the Skate team as part of a group focused on user-generated content and experience, in particular helping plan and design new features focused on UGX. I then transferred into the Activities design team, focused on building narrative and tutorial missions, seasonal content, and challenges.

As part of the Activities team, I was responsible for several core missions that shipped with the early access version of the game, as well as a number of standalone challenges.  As part of this work I was focused on incorporating the Quick Drop feature, where players can collect and place their own objects into the world to alter spots or create new ones. I helped design the features required for missions and challenges to leverage Quick Drop, and worked with the technical designers to refine those features.

After the launch of Early Access I worked on seasonal content, as well as collaborating with the other activities designers on the design, playtesting, and iteration upon new content. During this time I worked closely with the technical design team to design, prototype, and create new functionality that expanded how missions could be built, variant challenge criteria, and a whole variant challenge type.

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